using UnityEngine;

namespace Game.Scripts.Service
{
    public class AndroidCommunicationService: MonoBehaviour
    {
        public static string androidJavaClassPath =  "com.example.unitylib.AdUtil";
        
        public void ShowAds()
        {
            Debug.Log("ShowAds get called");
            AndroidJavaObject androidJar = new(androidJavaClassPath);
            androidJar.Call("ShowAds");
        }
    }
}